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381. Hvy AS or BC? - in Ships and Modules [original thread]
BC vs HAS is always a good topic for debate, and if you read the descriptions for Battlecruisers you'll get an indication of what they were designed for. HAS are also role specific and fit their roles well, if used as designed. I fly a Brutix an...
- by Justice Bringer - at 2006.01.06 13:22:00
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382. [RMR] Vigilant Setups - in Ships and Modules [original thread]
This ship is very flexible in setup, but my current setup for pve is: High: 4 x dual 150s/4 x Ions, heavy launcher(EM) Med: MWD II/AB II, Tracking Disrupter II, Tracking Computer II/webber, Med Cap Booster II (200/400) Low: Med Repp II, 1/2 x M...
- by Justice Bringer - at 2006.01.06 01:50:00
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383. Need help with my Brutix PvP setup! - in Ships and Modules [original thread]
If you are experiencing capacitor problems on your Brutix, then there are a few skills that really need your attention. Skills A - Energy Management: This should be lvl 4 minimum as it increases your overall capacitor capacity, and thus has the...
- by Justice Bringer - at 2006.01.04 12:22:00
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384. improve this setup and method of fighting - full t2 kitted raven - in Ships and Modules [original thread]
I just got my Raven last night so got a lot of training to do (BS at lvl 3 already though and 1.8 mill SPs in missiles) Your setup looks good to me especially your choice of drones (I'm a drone user by choice with my Ishtar) and I had fit a targe...
- by Justice Bringer - at 2006.01.02 12:14:00
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385. Armor vs Shield tank -> Brutix - in Ships and Modules [original thread]
Shield tanking on a Brutix will not be as effective as armour tanking. The new grid bonus makes fitting of larger guns easier, but the best improvement has comefrom the increase to the repair bonus up to 7.5% from 5% pre - RMR. I've used a dual ...
- by Justice Bringer - at 2006.01.02 11:18:00
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386. [RMR] Brutix, now useful? - in Ships and Modules [original thread]
I've been using a Brutix for almost a year now and I've always known that it required very good fitting skills in order to obtain the best from it. With RMR it has been granted in my opinion the single most valuable boost and that is the 7.5% rep...
- by Justice Bringer - at 2005.12.27 02:16:00
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387. MORE SNOWBALLS - in Ships and Modules [original thread]
Signed And more snowball launchers for my Ferox please, 4 more to be precise. I just tried them out on belt rats and the effects are beautiful. They even home in like normal missiles, great with a target painter, 0 damage
- by Justice Bringer - at 2005.12.23 14:17:00
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388. Brutix Setup . . . Help Please - in Ships and Modules [original thread]
Originally by: Edoo Originally by: Aloysius Knight i had fun using this setup could tank a raven spawning torps for 2-3mins ] 4 Med nos 2 light neutron blasters MWD web Scrabler 2 med tech 2 repeirs 3 hardners or was it 2.... ...
- by Justice Bringer - at 2005.12.23 13:16:00
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389. Brutix Setup . . . Help Please - in Ships and Modules [original thread]
Originally by: Edoo Originally by: Aloysius Knight i had fun using this setup could tank a raven spawning torps for 2-3mins ] 4 Med nos 2 light neutron blasters MWD web Scrabler 2 med tech 2 repeirs 3 hardners or was it 2.... ...
- by Justice Bringer - at 2005.12.23 13:16:00
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390. Dominix mining drone bonus? - in Ships and Modules [original thread]
If you take a look at the bonuses for Drone Interfacing in game, you should see that it has changed from +1 drones controlled to +20% damage and mining yield per lvl. Justice
- by Justice Bringer - at 2005.12.22 11:28:00
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391. Raven Drones - in Ships and Modules [original thread]
Yes, I would also recommend going with the medium droes. Try to get the following skills too: Drone Durability Combat Drone Ops Drone Navigation Drone Sharpshooter These will greatly improve their performance, and also get Drone Interfacing a...
- by Justice Bringer - at 2005.12.22 00:02:00
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392. [RMR] Berserker SW-900 v Webifier - in Ships and Modules [original thread]
Well you may want to be able to web a target that is some distance from you so your drones could do that job better than your ship since they should be a lot faster. Not sure how effective 1 will be or if you'll need to use 2 or more, but you cou...
- by Justice Bringer - at 2005.12.21 14:52:00
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393. [RMR] Drone Damage in an Ishtar. - in Ships and Modules [original thread]
Ah, ok.. Wasn't aware of that, so thanks guys. And yes the damage output is most definitely there Justice
- by Justice Bringer - at 2005.12.21 14:44:00
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394. [RMR] Drone Damage in an Ishtar. - in Ships and Modules [original thread]
I'm getting used to not seeing 15 heavies orbiting my Ishtar now,and slowly training the new drone skills. The one thing I can't seem to see on the descriptions of any of my drones, whether docked or whilst in space, is the actual total damage th...
- by Justice Bringer - at 2005.12.21 14:34:00
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395. Gila boni broken ? - in Ships and Modules [original thread]
Originally by: Shan'Talasha Mea'Questa ...without the description being modified or it being preannounced. It's bad enough that all faction cruisers had to suffer the loss of dronebay, all from 25 to 15 (especially painful on the Vigila...
- by Justice Bringer - at 2005.12.20 14:39:00
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396. Gila boni broken ? - in Ships and Modules [original thread]
Edited by: Justice Bringer on 19/12/2005 22:16:47 The bonus for optimal range has been replaced with a 5% damage bonus. It also received 2 extra launcher points to make it more of a missile platform, well that's how i use it anyway. With my ...
- by Justice Bringer - at 2005.12.19 22:16:00
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397. Need a new Ishtar setup for RMR!!!! - in Ships and Modules [original thread]
What setup are you using pre RMR that is now causing you difficulty post RMR? I haven't changed my setup and it still works very well. THe only significant change is the visual loss of 15 drones. However since I have drone interfacing lvl 5, they...
- by Justice Bringer - at 2005.12.19 18:04:00
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398. Plates vs Extenders... - in Ships and Modules [original thread]
Not only do plates add mass to your ship and thus affect your handling, but shield extenders now also add a signature radius penalty. I fitted a Large named extender to my Gila, and noticed in the description a 25 point signature penalty. I loo...
- by Justice Bringer - at 2005.12.19 18:00:00
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399. Painters, are they usefull. - in Ships and Modules [original thread]
Originally by: Randuin MaraL Painter affect signature radius. Signature radius influences locking time/chance to hit for turrets and damage for missiles (hope I got that right now). In a nutshell: Do not waste a slot for them Yeah,...
- by Justice Bringer - at 2005.12.19 14:14:00
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400. Post-RMR Brutix setup - in Ships and Modules [original thread]
Originally by: Glassback Rails for missions is fine. G. Indeed rails are just fine, and on some lvl 3 missions you will be destroyed if you use anything with less range than dual 150s. I just completed The Black Market Hub before th...
- by Justice Bringer - at 2005.12.16 18:59:00
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